Saturday, July 2, 2011

[C193.Ebook] Free PDF Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton

Free PDF Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton

Is Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton publication your preferred reading? Is fictions? Just how's concerning record? Or is the most effective seller unique your choice to satisfy your leisure? Or perhaps the politic or spiritual books are you looking for now? Right here we go we provide Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton book collections that you require. Bunches of varieties of books from lots of areas are offered. From fictions to science as well as religious can be browsed as well as figured out here. You might not fret not to discover your referred book to review. This Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton is one of them.

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton



Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton

Free PDF Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton

Find the key to improve the quality of life by reading this Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton This is a type of publication that you need currently. Besides, it can be your favored book to read after having this book Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton Do you ask why? Well, Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton is a book that has various particular with others. You could not need to know which the author is, exactly how popular the work is. As wise word, never judge the words from which talks, but make the words as your inexpensive to your life.

This book Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton offers you better of life that can develop the quality of the life brighter. This Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton is exactly what individuals currently need. You are here as well as you may be specific and also sure to get this book Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton Never ever question to obtain it even this is merely a publication. You could get this publication Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton as one of your compilations. However, not the compilation to present in your bookshelves. This is a precious publication to be checking out compilation.

How is making sure that this Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton will not displayed in your shelfs? This is a soft documents book Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton, so you could download and install Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton by acquiring to get the soft data. It will alleviate you to read it every single time you require. When you feel lazy to move the printed book from home to workplace to some place, this soft file will certainly ease you not to do that. Considering that you can just save the data in your computer hardware as well as device. So, it enables you read it almost everywhere you have determination to read Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton

Well, when else will certainly you find this prospect to obtain this book Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton soft data? This is your good chance to be here and also get this fantastic book Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton Never leave this publication prior to downloading this soft documents of Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton in web link that we supply. Learning C# By Developing Games With Unity 3D Beginner's Guide, By Terry Norton will truly make a good deal to be your buddy in your lonely. It will be the most effective companion to boost your operation as well as pastime.

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton

The beauty of this book is that it assumes absolutely no knowledge of coding at all. Starting from very first principles it will end up giving you an excellent grounding in the writing of C# code and scripts.

Overview

  • You've actually been creating scripts in your mind your whole life, you just didn't realize it. Apply this logical ability to write Unity C# scripts
  • Learn how to use the two primary building blocks for writing scripts: the variable and the method. They're not mysterious or intimidating, just a simple form of substitution
  • Learn about GameObjects and Component objects as well as the vital communication between these objects using Dot Syntax. It's easy, just like addressing a postal letter
  • Stay logically organized by utilizing a State Machine for your code. Use the simple concept of a State to control your Unity project. You will definitely save time by knowing where your code is located
  • With your new knowledge of coding, you will be able to look at Unity's Scripting Reference code examples with confidence

In Detail

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity.

"Learning C# by Developing Games with Unity 3D" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code.

The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference.

The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference.

The goal of "Learning C# by Developing Games with Unity 3D" is to teach to you how to use the Unity Scripting Reference.

What you will learn from this book

  • Understand what a variable is and how it works
  • Learn about methods and functions is and how they are used to manipulate information
  • Learn the concept of an object, a component of a GameObject, and the class they come from
  • Learn about communication between objects using Dot Syntax
  • Understand how to make decisions in code
  • Learn how to use a State Machine to control and organize a Unity project
  • Master the Scripting Reference to bring GameObjects to life
  • Learn how to use the Unity Physics engine for moving and detecting GameObject collisions and triggers
  • Display information on the game screen

  • Sales Rank: #783415 in Books
  • Published on: 2013-09-25
  • Released on: 2013-09-25
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .66" w x 7.50" l, 1.11 pounds
  • Binding: Paperback
  • 292 pages

About the Author

Terry Norton

Terry Norton was born and raised in California. During the Vietnam era, he served six and half years in the US Air Force. While in the military, he was trained in electronics for electronic counter-measures. Upon discharge, he earned his Electrical Engineering degree, and later working for Joslyn Defense Systems in Vermont, designing and developing test equipment for the US Navy.

When personal computers came on the scene, he took an interest in building computers, but never quite delved deep into the programming side. It wasn't until 2004 that programming peaked his interest. He began writing articles for OS/2 Magazine to teach C++ programming. Unfortunately, damaging his left hand in a snowblower accident in 2005 ended his writing for a couple years.

IBM abandoned OS/2, so Terry bought his first Apple computer in early 2006. He tried a few times to learn Objective-C, but work and family always seemed to sidetrack his efforts. It wasn't until about 2010 when he discovered Unity and the need to write scripts, that he finally made some progress into the programming world. He began writing an online tutorial for UnityScript titled UnityScript for Noobs. It was a basic tutorial for beginners made available just before Unite 2011.

Since then, Terry has been learning C# for writing scripts for Unity. Packt Publishing noticed UnityScript for Noobs and asked if he would be interested in writing a book about learning UnityScript. He declined. He felt that C# was a better language, and his heart just wasn't into UnityScript any longer. Two weeks later, Packt offered him the opportunity to write a book about learning C# for Unity. He jumped on it.

Most helpful customer reviews

19 of 20 people found the following review helpful.
It would have been amazing
By Adeptus
I bought this because I needed help with the programming aspect of Unity stuff.

I thought the author made a great effort in explaining how C# works.

The reason I am giving it 2 stars is because MUCH of the code is broken, the appendixes have obvious syntax errors, this is the code you are supposed to copy.. There is formatting and spacing errors like crazy, obvious misspellings and missing brackets.. These are critical errors, and if I wasnt already a little experienced I would have been stuck.

The final game project is un-compilable, The images on the pages are spaced in weird places, and the author often references colored red boxes, but the book is in black and white.. There is also no online support or reference with the corrected code, so I wasted hours and hours typing out broken buggy code.

The author also uses translate.transform which should not be used for physics moves.

It could have been great, but I would beginners to use online videos and free tutorials

8 of 8 people found the following review helpful.
A great C# beginner's guide but still needs some polish
By Josh Gordon
This is a great beginner's guide for C# programming and introduces the fundamentals of Unity, though it's more C# than Unity. If you're looking for a Unity how-to guide, look elsewhere, as I'm sure there are better books out there.

I knocked off 1 star because there are some pretty glaring typos throughout and I had to reread many sentences to figure out what words were missing. The material is also already outdated somewhat. The screenshots shown for documentation on the Unity website are different (the author mentions this is the case), but some of the Unity screenshots shown are no longer the same, either. I downloaded the free version on 12/2/2013 (version 4.3.1) and what is shown in the book isn't the same in some cases. It's not hugely different either, but something to be aware of.

Finally, there are some steps missing from some of the examples used. One of the most notable ones to me is at the beginning where you are supposed to look at documentation (Time for action -- opening the Reference Manual documentation for the transform Component on page 11). You are supposed to look at the Hierarchy tab before you even create a project.

26 of 30 people found the following review helpful.
Good if you know Unity but not C#. Awful if you know C# but not unity.
By Nathanael Nunes
This wasn't quite what I was looking for. There is very little about Unity in this book. It is really a C# fundamentals book.

See all 31 customer reviews...

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton PDF
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton EPub
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton Doc
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton iBooks
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton rtf
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton Mobipocket
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton Kindle

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton PDF

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton PDF

Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton PDF
Learning C# by Developing Games with Unity 3D Beginner's Guide, by Terry Norton PDF

No comments:

Post a Comment