Sunday, August 24, 2014

[C556.Ebook] PDF Download 3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

PDF Download 3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

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3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn



3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

PDF Download 3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

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3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments. 3D Game Textures allows next-gen game artists to learn to create everything from bricks to books in Photoshop with this step-by-step instructional guide. Because texture is 99% of what a gamer sees when playing, this topic deserves considerable coverage but has gotten little attention. Unlike anything on the market, this book concentrates soley on texturing, and provides an in-depth guide to game texturing with hundreds of high-quality examples. Game artists learn all they need to know on the topic, including basic artistic principles, tools and techniques, and specific step-by-step tutorials that explain how to create textures for myriad environments.

New Coverage of the latest version of Photoshop, including�adding multiple edge tiling; adding Photoshop Bridge coverage;� an updated metal tutorial and adding coverage of urban exteriors.�Included in the second edition is a�new chapter and an�advanced project, featureing a large outdoor urban area - war torn city. Great amount of work on detailed textures (overlays and advanced blending in PS) that utilize many shaders. This environment will look roughly like Battlefield 2 or more recently Call of Duty 4. The scene will include effects as well - smoke and bullet holes. Grass, trees, curtains, signs, and more.� The DVD includes: demo versions of relevant software as well as resource images.

  • Sales Rank: #1738146 in Books
  • Published on: 2009-05-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 1.00" h x 7.40" w x 9.60" l, 1.10 pounds
  • Binding: Paperback
  • 419 pages

Review
"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006

About the Author
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

Most helpful customer reviews

21 of 22 people found the following review helpful.
Good subject matter but missing things*
By Todd C. Steen
First the good.

The book does a good job of giving you a backround of the texture history and progression. It also gives you a lot of tips and tricks, explained plainly. It also provides step by step instructions on how to do many things that professionals rely on. Overall, it is a well thought out with lots of good information on a professional level.

The bad.

Since this is a third edition it makes use of the previous 2 editions and some of the material. Unfortunately it requires use of files that were on a disk from previous editions. There is no CD with this book so several of the exercises and files cannot be followed. There are worthwhile excercises you can do without the files, but it does diminish the value of the book significantly. Until the publisher puts these files online for the users, I can't recommend this version of the book. Very disappointing.

Edit:

I contacted the publisher and they said that a CD does not come with it. Even though the book makes numerous mentions and has tutorials to follow. They also said I should send them all the page numbers with references to a CD so they can delete them. (I thought that is what an editor is supposed to do.)

Do yourself a favor and purchase a different edition so you can get the files or try and and an alternative means of getting the files.

Edit:

Author has since moved downloads to website so you can now access file. In this case it is certainly a worthwhile purchase.

2 of 2 people found the following review helpful.
Good Fundamentals, Useless Tutorials
By David Mershawn
Pros
-Has good introduction to the fundamentals of texture creation.
-Introduces numerous techniques to use Photoshop tools and filters in useful and sometimes unconventional ways

Cons
-Does not specify which version of Photoshop (Definitely CS4 or older, but not sure)
-Tutorials are poorly written/edited:
>Following the directions as-written will NOT result in textures that match the example pictures
>Frequently uses vague or confusing language
>Rarely explains reasoning for performing a step

1 of 1 people found the following review helpful.
Save yourself a lot of wasted time...
By GREG P
I have been scouring the Internet for texturing tutorials for over a year, now, after reading this awesome book, I think I just saved myself hours and hours of wasted time looking for tips and tricks.
It answered many questions I had, as well as revealing basic fundamentals that I had missed before, which was why I was struggling. Already my texturing has advanced 200% in 1 week!
I am actually using GIMP Paint-studio 2.8, which I know quite well, so that also is a good recommendation that I can use different software and get the same or similar result.
Truly, this is where you should start if you want to learn texture creation for games!
(Although I should point out if you use Gimp or other software than Photoshop, the filters are not named exactly the same, but all the techniques are gone over pretty extensively, so you can figure out how to do it, and you will need to develop your own technique to get the same end result. But it is a good way to learn Texturing.)

See all 67 customer reviews...

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3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn PDF

3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn PDF

3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn PDF
3D Game Textures: Create Professional Game Art Using Photoshop, by Luke Ahearn PDF

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